Fighting Moves

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Fighting Type Moves

Move Power Accuracy Effect Category
Aura Sphere 80 - Never misses. Special
Bulk Up - - Raises user's Attack and Defense by 1. Status
Close Combat 120 100 Decreases user's Defense and Special Defense by one stage. Physical
Counter - 100 When hit by a Physical Attack, user strikes back with 2x power. Physical
Cross Chop 100 80 High Critical-Hit ratio. Physical
Double Kick 30 100 Hits twice. Physical
Drain Punch 75 100 User recovers half of the damage inflicted on opponent. Physical
Dynamicpunch 100 50 Causes confusion, if it hits. Physical
Focus Blast 120 70 May decrease opponent's Special Defense by one stage. Special
Force Palm 60 100 May cause paralysis. Physical
Hammer Arm 100 90 Decreases the user's Speed by one stage. Physical
Hi Jump Kick 130 90 If it misses, the user loses half their HP. Physical
Jump Kick 100 95 If it misses, the user loses half their HP. Physical
Karate Chop 50 100 High Critical-Hit ratio. Physical
Mach Punch 40 100 User goes first. Physical
Rock Smash 40 100 Likely to decrease the opponent's Defense by one stage. Physical
Rolling Kick 60 85 May cause flinching. Physical
Seismic Toss - 100 Inflicts damage equal to user's level. Physical
Sky Uppercut 85 90 Hits the opponent, even during Fly. Physical
Submission 80 80 User receives recoil damage. Physical
Triple Kick 10 90 Hits 3 times, growing in power each with each hit. Physical
Vacuum Wave 40 100 User goes first. Special