Normal Moves

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Normal Type Moves

Move Power Accuracy Effect Category
Barrage 15 85 Attacks two-five times in a row in one turn. Physical
Bind 15 75 Inflicts damage over two-five turns. Physical
Body Slam 85 100 30% chance to paralyze the target. Physical
Comet Punch 50 90 Hits 2-5 times in one turn. Physical
Constrict 10 100 May lower opponent's Speed by one stage and does trap damage. Physical
Crush Claw 75 95 May decrease opponent's Defense by one stage. Physical
Cut 50 95 No additional effect. Physical
Defense Curl - - Increases user's Defense by one stage. Rollout is now stronger. Status
Dizzy Punch 70 100 May cause confusion. Physical
Double Hit 35 90 Hits twice. Physical
Double Team - - Increases user's Evasiveness. Status
Double-edge 120 100 User receives recoil damage equal to 1/8th the damage inflicted. Physical
Doubleslap 15 85 Hits 2-5 times in one turn. Physical
Egg Bomb 100 75 No additional effect. Physical
Extremespeed 80 100 The user charges the foe at blinding speed. This attack always goes before any other move. Physical
Flash - 100 Decreases opponent's Accuracy by one stage. Status
Fury Attack 15 85 Hits 2-5 times in one turn. Physical
Fury Swipes 18 80 Hits 2-5 times in one turn. Physical
Giga Impact 150 90 User cannot move in the following turn. Physical
Glare - 100 Causes paralysis, if it hits. Status
Growl - 100 Decreases opponent's Attack by one stage. Status
Growth - - Increases user's Attack and Special Attack. Status
Guillotine - 30 An instant 1-hit KO, if it hits. Physical
Harden - - Increases the user's Defense by one stage. Status
Headbutt 70 100 May cause flinching. Physical
Horn Attack 65 100 No additional effect. Physical
Horn Drill - 30 An instant 1-hit KO, if it hits. Physical
Howl - - Increases the user's Attack by one stage. Status
Hyper Beam 150 90 User cannot move on the following turn. Special
Hyper Fang 80 90 May cause flinching. Physical
Hyper Voice 90 100 No additional effect. Special
Leer - 100 Decreases opponent's Defense by one stage. Status
Lovely Kiss - 75 Puts the opponent to sleep, if it hits. Status
Mega Kick 120 75 No additional effect. Physical
Mega Punch 80 85 No additional effect. Physical
Milk Drink - - User recoves 50% of its maximum HP. Status
Minimize - - Increases user's Evasiveness. Status
Morning Sun - - User recovers HP. Status
Pound 40 100 No additional effect. Physical
Quick Attack 40 100 User goes first. Physical
Rapid Spin 20 100 Removes the effects of trap moves. Physical
Razor Wind 80 100 Immobile on the first turn, attacks on the second turn. High Critical-Hit ratio. Special
Recover - - User recovers 50% of its max HP. Status
Rock Climb 90 85 May cause confusion. Physical
Scary Face - 100 Sharply lowers opponent's Speed. Status
Scratch 40 100 No additional effect. Physical
Screech - 85 Decreases the opponent's Defense by two stages, if it hits. Status
Sharpen - 100 Increases the user's Attack stat by one stage. Status
Sing - 55 Puts the opponent to sleep, if it hits. Status
Skull Bash 130 100 Increases user's Defense one stage in the 1st turn, attacks in the 2nd turn. Physical
Slack Off - - User recovers 50% of its max HP. Status
Slam 80 75 No additional effect. Physical
Slash 70 100 High Critical-Hit ratio. Physical
Smokescreen - 100 Decreases the opponent's Accuracy by one stage. Status
Softboiled - - User recovers 50% of its max HP. Status
Spike Cannon 20 100 Hits 2-5 times in one turn. Physical
Stomp 65 100 May cause flinching. Physical
Strength 80 100 No additional effect. Physical
Struggle 50 100 Hurts the user. Physical
Supersonic - 55 Causes confusion, if it hits. Status
Swagger - 90 Opponent becomes confused, but its Attack is raised by 2 stages. Status
Swift 60 - Cannot miss, regardless of Accuracy and Evasiveness. Special
Swords Dance - - Increases the user's Attack by two stages. Status
Tackle 50 100 No additional effect. Physical
Tail Whip - 100 Decreases opponent's Defense by one stage. Status
Take Down 90 85 User receives recoil damage. Physical
Teeter Dance - 100 All Pokemon on the field become confused. Status
Thrash 120 100 User attacks for 2-3 turns but then becomes confused. Physical
Tickle - 100 Decreases the opponent's Attack and Defense by one stage each. Status
Tri Attack 80 100 May cause paralysis, freezing, or a burn. Special
Vicegrip 55 100 No additional effect. Physical
Wrap 15 90 Damages opponent for 2-5 turns. Physical