Poison Moves
From TPPC Wiki
Poison Type Moves
Move | Power | Accuracy | Effect | Category |
---|---|---|---|---|
Acid | 40 | 100 | Has a 10% chance of lowering opponent's Defense by one point. | Special |
Acid Armor | - | - | Increases user's Defense by two stages. | Status |
Cross Poison | 70 | 100 | Likely to land a Critical Hit, may poison opponent. | Physical |
Gunk Shot | 120 | 80 | May cause poison. | Physical |
Poison Fang | 50 | 100 | May cause poison. | Physical |
Poison Gas | - | 90 | Poisons the opponent, if it hits. | Status |
Poison Jab | 80 | 100 | May poison the opponent. | Physical |
Poison Powder | - | 75 | Poisons the opponent, if it hits. | Status |
Poison Sting | 15 | 100 | May poison the opponent. | Physical |
Poison Tail | 50 | 100 | High Critical-Hit ratio. May poison the opponent. | Physical |
Sludge | 65 | 100 | May poison the opponent. | Special |
Sludge Bomb | 90 | 100 | May poison the opponent. | Special |
Smog | 30 | 70 | May poison the opponent. | Special |
Toxic | - | 90 | Causes poison that increases damage each turn. | Status |