Normal Moves
From TPPC Wiki
Normal Type Moves
Move | Power | Accuracy | Effect | Category |
---|---|---|---|---|
Barrage | 15 | 85 | Attacks two-five times in a row in one turn. | Physical |
Bind | 15 | 75 | Inflicts damage over two-five turns. | Physical |
Body Slam | 85 | 100 | 30% chance to paralyze the target. | Physical |
Comet Punch | 50 | 90 | Hits 2-5 times in one turn. | Physical |
Constrict | 10 | 100 | May lower opponent's Speed by one stage and does trap damage. | Physical |
Crush Claw | 75 | 95 | May decrease opponent's Defense by one stage. | Physical |
Cut | 50 | 95 | No additional effect. | Physical |
Defense Curl | - | - | Increases user's Defense by one stage. Rollout is now stronger. | Status |
Dizzy Punch | 70 | 100 | May cause confusion. | Physical |
Double Hit | 35 | 90 | Hits twice. | Physical |
Double Team | - | - | Increases user's Evasiveness. | Status |
Double-edge | 120 | 100 | User receives recoil damage equal to 1/8th the damage inflicted. | Physical |
Doubleslap | 15 | 85 | Hits 2-5 times in one turn. | Physical |
Egg Bomb | 100 | 75 | No additional effect. | Physical |
Extremespeed | 80 | 100 | The user charges the foe at blinding speed. This attack always goes before any other move. | Physical |
Flash | - | 100 | Decreases opponent's Accuracy by one stage. | Status |
Fury Attack | 15 | 85 | Hits 2-5 times in one turn. | Physical |
Fury Swipes | 18 | 80 | Hits 2-5 times in one turn. | Physical |
Giga Impact | 150 | 90 | User cannot move in the following turn. | Physical |
Glare | - | 100 | Causes paralysis, if it hits. | Status |
Growl | - | 100 | Decreases opponent's Attack by one stage. | Status |
Growth | - | - | Increases user's Attack and Special Attack. | Status |
Guillotine | - | 30 | An instant 1-hit KO, if it hits. | Physical |
Harden | - | - | Increases the user's Defense by one stage. | Status |
Headbutt | 70 | 100 | May cause flinching. | Physical |
Horn Attack | 65 | 100 | No additional effect. | Physical |
Horn Drill | - | 30 | An instant 1-hit KO, if it hits. | Physical |
Howl | - | - | Increases the user's Attack by one stage. | Status |
Hyper Beam | 150 | 90 | User cannot move on the following turn. | Special |
Hyper Fang | 80 | 90 | May cause flinching. | Physical |
Hyper Voice | 90 | 100 | No additional effect. | Special |
Leer | - | 100 | Decreases opponent's Defense by one stage. | Status |
Lovely Kiss | - | 75 | Puts the opponent to sleep, if it hits. | Status |
Mega Kick | 120 | 75 | No additional effect. | Physical |
Mega Punch | 80 | 85 | No additional effect. | Physical |
Milk Drink | - | - | User recovers 50% of its maximum HP. | Status |
Minimize | - | - | Increases user's Evasiveness. | Status |
Morning Sun | - | - | User recovers HP. | Status |
Pound | 40 | 100 | No additional effect. | Physical |
Quick Attack | 40 | 100 | User goes first. | Physical |
Rapid Spin | 20 | 100 | Removes the effects of trap moves. | Physical |
Razor Wind | 80 | 100 | Immobile on the first turn, attacks on the second turn. High Critical-Hit ratio. | Special |
Recover | - | - | User recovers 50% of its max HP. | Status |
Rock Climb | 90 | 85 | May cause confusion. | Physical |
Scary Face | - | 100 | Sharply lowers opponent's Speed. | Status |
Scratch | 40 | 100 | No additional effect. | Physical |
Screech | - | 85 | Decreases the opponent's Defense by two stages, if it hits. | Status |
Sharpen | - | 100 | Increases the user's Attack stat by one stage. | Status |
Sing | - | 55 | Puts the opponent to sleep, if it hits. | Status |
Skull Bash | 130 | 100 | Increases user's Defense one stage in the 1st turn, attacks in the 2nd turn. | Physical |
Slack Off | - | - | User recovers 50% of its max HP. | Status |
Slam | 80 | 75 | No additional effect. | Physical |
Slash | 70 | 100 | High Critical-Hit ratio. | Physical |
Smokescreen | - | 100 | Decreases the opponent's Accuracy by one stage. | Status |
Softboiled | - | - | User recovers 50% of its max HP. | Status |
Spike Cannon | 20 | 100 | Hits 2-5 times in one turn. | Physical |
Stomp | 65 | 100 | May cause flinching. | Physical |
Strength | 80 | 100 | No additional effect. | Physical |
Struggle | 50 | 100 | Hurts the user. | Physical |
Supersonic | - | 55 | Causes confusion, if it hits. | Status |
Swagger | - | 90 | Opponent becomes confused, but its Attack is raised by 2 stages. | Status |
Swift | 60 | - | Cannot miss, regardless of Accuracy and Evasiveness. | Special |
Swords Dance | - | - | Increases the user's Attack by two stages. | Status |
Tackle | 50 | 100 | No additional effect. | Physical |
Tail Whip | - | 100 | Decreases opponent's Defense by one stage. | Status |
Take Down | 90 | 85 | User receives recoil damage. | Physical |
Teeter Dance | - | 100 | All Pokemon on the field become confused. | Status |
Thrash | 120 | 100 | User attacks for 2-3 turns but then becomes confused. | Physical |
Tickle | - | 100 | Decreases the opponent's Attack and Defense by one stage each. | Status |
Tri Attack | 80 | 100 | May cause paralysis, freezing, or a burn. | Special |
Vicegrip | 55 | 100 | No additional effect. | Physical |
Wrap | 15 | 90 | Damages opponent for 2-5 turns. | Physical |