Fighting Moves
From TPPC Wiki
Fighting Type Moves
Move | Power | Accuracy | Effect | Category |
---|---|---|---|---|
Aura Sphere | 80 | - | Never misses. | Special |
Bulk Up | - | - | Raises user's Attack and Defense by 1. | Status |
Close Combat | 120 | 100 | Decreases user's Defense and Special Defense by one stage. | Physical |
Counter | - | 100 | When hit by a Physical Attack, user strikes back with 2x power. | Physical |
Cross Chop | 100 | 80 | High Critical-Hit ratio. | Physical |
Double Kick | 30 | 100 | Hits twice. | Physical |
Drain Punch | 75 | 100 | User recovers half of the damage inflicted on opponent. | Physical |
Dynamicpunch | 100 | 50 | Causes confusion, if it hits. | Physical |
Focus Blast | 120 | 70 | May decrease opponent's Special Defense by one stage. | Special |
Force Palm | 60 | 100 | May cause paralysis. | Physical |
Hammer Arm | 100 | 90 | Decreases the user's Speed by one stage. | Physical |
Hi Jump Kick | 130 | 90 | If it misses, the user loses half their HP. | Physical |
Jump Kick | 100 | 95 | If it misses, the user loses half their HP. | Physical |
Karate Chop | 50 | 100 | High Critical-Hit ratio. | Physical |
Mach Punch | 40 | 100 | User goes first. | Physical |
Rock Smash | 40 | 100 | Likely to decrease the opponent's Defense by one stage. | Physical |
Rolling Kick | 60 | 85 | May cause flinching. | Physical |
Seismic Toss | - | 100 | Inflicts damage equal to user's level. | Physical |
Sky Uppercut | 85 | 90 | Hits the opponent, even during Fly. | Physical |
Submission | 80 | 80 | User receives recoil damage. | Physical |
Triple Kick | 10 | 90 | Hits 3 times, growing in power each with each hit. | Physical |
Vacuum Wave | 40 | 100 | User goes first. | Special |