Difference between revisions of "Steel Moves"

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|| [[Bullet Punch|Bullet Punch]] || 40 || 100 || Strikes first. || Physical
 
|| [[Bullet Punch|Bullet Punch]] || 40 || 100 || Strikes first. || Physical
 
|-
 
|-
|| [[Flash Cannon|Flash Cannon]] || 80 || 100 || May decrease opponent's Sp. Attack or Sp. Defense by one stage. || Special
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|| [[Flash Cannon|Flash Cannon]] || 80 || 100 || May decrease opponent's Sp. Defense by one stage. || Special
 
|-
 
|-
 
|| [[Iron Defense|Iron Defense]] || - || - || Increases the user's Defense by two stages. || Status
 
|| [[Iron Defense|Iron Defense]] || - || - || Increases the user's Defense by two stages. || Status

Revision as of 18:42, 16 January 2023

Steel Type Moves

Move Power Accuracy Effect Category
Bullet Punch 40 100 Strikes first. Physical
Flash Cannon 80 100 May decrease opponent's Sp. Defense by one stage. Special
Iron Defense - - Increases the user's Defense by two stages. Status
Iron Head 80 100 May cause flinching. Physical
Iron Tail 100 75 May decrease opponent's Defense by one stage. Physical
Metal Burst - 100 Deals damage equal to 1.5x opponent's attack. Physical
Metal Claw 50 95 May increase the user's Attack by one stage. Physical
Meteor Mash 90 90 May increase users Attack. Physical
Metal Sound - 85 Decreases opponent's Special Defense by two stages. Status
Mirror Shot 65 85 May decrease opponent's Accuracy by one stage. Special
Steel Wing 70 90 May increases user's Defense by one stage. Physical